Full Review:Rome Total War (often abbreviated to RTW or Rome) is a PC strategy game developed by The Creative Assembly and released on 22 September 2004 by Activision. The Mac OS X version of the game was released on 5 February 2010 by Feral Interactive. The game is the third title in The Creative Assembly's Total War series.
The game's main campaign is set during the rule of the late Roman Republic and early Roman Empire (270 BC – AD 14), with the player assuming control of one of three Roman families; other factions are playable outside the main campaign. Gameplay consists of real-time tactical battles framed within a turn-based strategic campaign, taking place across Europe, North Africa and the Near East. On the large strategic scale, players spend each turn managing diplomacy, developing infrastructure, moving armies, and managing the population's growth and orderliness through taxes and gladiatorial games, among other tasks. On the smaller scale, real-time battles against enemy armies take place within or between cities, with the player commanding forces that can contain thousands of individual soldiers.
Rome: Total War was released to critical acclaim, and has been well received by gamers, going on to generate a persistent and loyal modding fanbase. It is widely considered among the greatest strategy video games of all time.
On 2 July 2012, The Creative Assembly announced the development of Total War: Rome II as the next edition of the Total War series. Rome II is intended as a successor, featuring gameplay during the time of the Roman Republic and Empire, a larger campaign map, as well as a number of game mechanics both new and carried over from previous Total War entries.
Gameplay: The player takes a role equivalent to the head of one of the three great Roman houses at the time; the Julii, Brutii, and Scipii. Each of these factions have a different set of attributes, initial objectives, and a few initial provinces under control. Control of a province is given to the faction whose army is occupying the province's city. The ultimate goal is to become emperor by conquering 50 provinces, gaining support from the people, before capturing Rome itself, but a "Short game" can be used, in which you must control 15 provinces and outlast another faction. Cities have a variety of buildings, which may be built or upgraded, such as: temples, aqueducts—and amphitheatres, which increase the people's general happiness and well-being. Markets and academies respectively increase the city's financial contribution and likelihood of producing effective family members (see below). Walls make the city more resistant to assault by enemy armies—and barracks, archery ranges, and stables unlock new military units, which may train in the city. The player expands the empire by training armies in friendly cities and using them to assault and occupy enemy cities (native mercenary units may also be hired by a family member outside a city). Controlling more cities brings benefits in its increased geographical dominance and increased income from the new population's taxes. However, more cities and larger populations become increasingly difficult to control, owing to local populaces being resistant to foreign rule, and the increased distance reinforcements have to travel. If a city's inhabitants are overtaxed, underdeveloped or unprotected, they rebel and become in effect their own faction - the player's control of the city is lost, garrisoned units are forced out of the city, and a hostile rebel army is formed in its place.
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